3D News 12 Dec 2009 03:54 am

3D Humanizes Avatar

Avatar

James Cameron’s cinematic 3D film, Avatar , represents a critical junction in the public’s approval of 3D immersive entertainment.  Will Cameron’s $300 million sci-fi film meet and exceed the hype and bring a new sense of empathy and depth to cinema?

"The 3D experience is at the heart of Avatar . (In fact, some suspect that Cameron cannily delayed the movie’s release to wait for more theaters to install 3D screens—there will be more than 3000 for the launch.) Stereoscopic moviemaking has historically been the novelty act of cinema. But Cameron sees 3D as a subtler experience. To film the live-action sequences of Avatar , he used a modified version of the Fusion camera. The new 3D camera creates an augmented-reality view for Cameron as he shoots, sensing its position on a motion-capture stage, then integrating the live actors into CG environments on the viewfinder. “It’s a unique way of shooting stereo movies,” says visual-effects supervisor Stephen Rosenbaum. “Cameron uses it to look into the environment; it’s not about beating people over the head with visual spectacle.” This immersive 3D brings a heightened believability to Avatar ’s live-action sequences—gradually bringing viewers deeper into the exotic world of Pandora. In an early scene, Sully looks out the window as he flies over the giant trees and waterfalls of the jungle moon, and the depth afforded by the 3D perspective gives the planet mass and scale, making it as dizzyingly real for viewers as it is for him."

Read the full Popular Mechanics Article

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